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	<title>Game Zone &#187; Xbox 360</title>
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		<title>Dead Rising 2 Review</title>
		<link>http://gtrt.org/dead-rising-2-review</link>
		<comments>http://gtrt.org/dead-rising-2-review#comments</comments>
		<pubDate>Thu, 18 Nov 2010 01:26:18 +0000</pubDate>
		<dc:creator>game zone</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dead Rising]]></category>
		<category><![CDATA[Dead Rising 2]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gtrt.org/?p=145</guid>
		<description><![CDATA[Pop culture&#8217;s necromantic obsession with zombies permeates just about every genre and sub-genre today across various media. No longer are the walking dead meant to horrify; in today&#8217;s entertainment, they feel, present and &#8216;live&#8217; out dilemmas, and exist as superhero stand-ins. This stray from a classic interpretation may fluster some, but it&#8217;s hard to deny [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Pop culture&#8217;s necromantic obsession with zombies permeates just about every genre and sub-genre today across various media. No longer are the walking dead meant to horrify; in today&#8217;s entertainment, they feel, present and &#8216;live&#8217; out dilemmas, and exist as superhero stand-ins. This stray from a classic interpretation may fluster some, but it&#8217;s hard to deny the enjoyably masochistic vehicle zombies create and this game is for those who lost their interest in <a href="http://www.dabidoo.com/">miniclip</a> games .</p>
<p style="text-align: justify;">Really, the concept is just too fun not to play around with, something Capcom know. Bashing zombies with blunt objects; pelting a zombie with plates; dicing a zombie with a sword: these are all activities you could relish in Dead Rising. There was a survival story in there, sure, but the game was about gratuitous violence against the flesh-hungry undead. Blue Castle Games ups the ante in the cult hit&#8217;s sequel, but by focusing on more ways to dispatch the mall creepers, Dead Rising 2 is<span id="more-145"></span> just as shameless in glossing over its problems as it is in its gory spectacle.</p>
<p style="text-align: justify;">Despite its ordinal title, the Dead Rising 2 experience is best thought of as expansion on the first game. Aside from a hackneyed online multiplayer full of Fusion Frenzy style mini-games, the option to bust brainless zombie heads with a friend via co-op play, and the “Tape it or Die” weapon philosophy, DR2 doesn&#8217;t mess with the series&#8217; formula. Within a time limit, it&#8217;s up to Chuck Greene to keep his daughter from becoming a slow-shuffling spawn, uncover the mystery of “Who Let the Zombies Out” (Jinkies!), and save others under the glitz of Fortune City&#8217;s money-grubbing aura.</p>
<p style="text-align: justify;">There might be some underlying theme in DR2 somewhere, but as a pithy and patched together story it only works in giving a thin veil of reason to dishing out pain against the undead. Blue Castle missed an opportunity to elevate the series past a zombie-killing simulator by sidestepping Chuck and Katie&#8217;s struggle. Where as you might have felt like you were fighting for your daughter in Case Zero, Katie&#8217;s plight turns into a tertiary nuisance while you hit on an overly sexual investigative reporter in DR2. As you search out Zombrex in Fortune City you&#8217;re more street fighter than father.</p>
<p style="text-align: justify;">Perhaps the only redemptive aspect to the game&#8217;s storytelling is the resurgence of the campy psychos. Brilliantly envisioned, conceived and portrayed, all of the humanly menaces Chuck confronts expertly straddle a line between comical and sadistically frightening. If they weren&#8217;t insanely unbalanced from a gameplay perspective, their inclusion would be spotless.</p>
<p style="text-align: justify;">But whether you&#8217;re playing to save Katie or just experiment with weaponizing everyday objects, DR2 is a technical catastrophe. Hordes of the dimwitted zombies inhabit portions of Fortune City&#8217;s arcades and casino floors, believably setting the survival scene with models reflecting various locales in the environment (hardhat zombies in construction sites; card dealers and show girls in casinos; etc.). However, the tradeoff for this sense of rotting claustrophobia are load times between areas that utterly destroy the entire pace of the game. That 72-hour in-game time limit feels like a real measure as you transfer between parts of the open world.</p>
<p style="text-align: justify;">The necessity to load Fortune City in chunks is apparent with the sheer number of characters on-screen at any given time. The problem is in the mission structure. In a fetch quest setup, Chuck is often forced to travel between multiple zones of the city to save other survivors and continue with the story. Thus, actually completing the game effectively turns into an exhaustive battle with boredom. Dead Rising 2 isn&#8217;t so much about surviving a zombie infection as it is the prevailing stagnant loading screens. Situating more missions within common areas would have been a simple solution.</p>
<p style="text-align: justify;">An antiquated save feature only adds to the game&#8217;s design woes. The phrase “Save, and save often” is appropriately applicable with Dead Rising 2. Fighting just to get to a save point (in this case bathroom stalls) may create tension and adds to that preservative model the series aims for, but when you die in an unexpected and convoluted boss battle two zones and half an hour out from your last save, having to once again wade through zombie thickets and passively sit through bogs of load screens (again) doesn&#8217;t make for a trilling experience: it&#8217;s tedium.</p>
<p style="text-align: justify;">As a sequel, DR2 doesn&#8217;t do anything to visually or aurally separate itself from the first game either. While there are still plenty of different outfits to dress Chuck in and a myriad of ways to kill throngs of  flesh-gnawers, animations and textures aren&#8217;t particularly enticing. Gliding up stairs, enemies caught in repetitive motions, and chugging frame rates shouldn&#8217;t be a series standard. Furthermore, escorting survivors has a Sims: Zombie feel to it as you skip through texts and relish in their “Thank You” moments composed of a single spoken phrase and interpretive gesture. Cut scenes offer some sort of acting, but with the confused story, it&#8217;s no wonder they&#8217;re more obligatory than compelling.</p>
<p style="text-align: justify;">Along with the ability to combine items to kill zombies in more entertaining ways, DR2 tries to switch things up with a multiplayer aspect. While the “Terror is Reality” mini-games aren&#8217;t completely half-baked despite their simplicity, they&#8217;re only a successful competitive solution when they actually work. Connection issues and bugs are plagues that prevent you from earning money to use in the single-player game. Teaming up with a partner cooperatively in the story is a more accomplished endeavor, even if having two Chucks is perplexing and coordinating with random players is hit or miss.</p>
<p style="text-align: justify;">Without a doubt, Blue Castle Games and Capcom continue to show us abuse of the undead makes for good gaming—it&#8217;s just unfortunate Dead Rising 2 accomplishes little else. As a series that&#8217;s supposed to become the publisher&#8217;s leading property, the Dead Rising formula is in need of an overhaul to round it out as a whole package. Killing zombies is one thing; killing our downtime with a poorly designed, nonsensical and patchwork game is another.</p>
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		<title>Call of Duty: Black Ops</title>
		<link>http://gtrt.org/call-of-duty-black-ops</link>
		<comments>http://gtrt.org/call-of-duty-black-ops#comments</comments>
		<pubDate>Thu, 18 Nov 2010 01:22:48 +0000</pubDate>
		<dc:creator>game zone</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Black Ops]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gtrt.org/?p=142</guid>
		<description><![CDATA[To characterize Treyarch&#8217;s Call of Duty: Black Ops as a merely competent chapter in the money-minting franchise&#8217;s history would unfairly devalue the game&#8217;s generally entertaining single-player story and superlative multiplayer suite; but calling the game brilliant or innovative would gloss over the unmistakeable feeling that we&#8217;ve seen this and been there too many times before. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">To characterize Treyarch&#8217;s Call of Duty: Black Ops as a merely competent chapter in the money-minting franchise&#8217;s history would unfairly devalue the game&#8217;s generally entertaining single-player story and superlative multiplayer suite; but calling the game brilliant or innovative would gloss over the unmistakeable feeling that we&#8217;ve seen this and been there too many times before. The series is in desperate need of another makeover, a la the original Modern Warfare.</p>
<p style="text-align: justify;">Treyarch, formerly a sort of second-string provider of Call of Duty content, has swung for the fences this time around now that the creative force behind the series has exited Infinity Ward. Trading in spectacular set-pieces and a jigsaw puzzle story for a slightly more coherent narrative, Black Ops&#8217; single-player campaign is where the game has clearly tried to innovate and differentiate itself from earlier entries in the series.</p>
<p style="text-align: justify;">In a break from past CoD titles, there is a central character around whom the story unfolds, spanning historical events in Cuba, Russia, Vietnam, and<span id="more-142"></span> America. A few more vehicle driving sequences aside, the action is the typical run-and-gun fare we&#8217;ve come to expect from the series, though the locations are rendered with great attention to atmosphere and detail. Pacing is slightly less breakneck than that of the uber-frenetic Modern Warfare 2.</p>
<p style="text-align: justify;">So, props to Treyarch for trying to weave a little bit more story through the usual CoD crazy quilt of disparate locations; unfortunately, the seven-hour single-player game is burdened by a cliche-heavy script and some licensed music choices that are less than inspired. &#8220;Ride of the Valkyries&#8221; in a Vietnam firefight? Not quite that obvious, but close. Voice work—some of it by big-time Hollywood talent—trumps the ham-fisted writing.</p>
<p style="text-align: justify;">Opening with a torture sequence, unsurprisingly the game is a violent, M-rated tour through the hellish realms of war, with gore and severed limbs filling the screen at every turn. Graphically, Black Ops doesn&#8217;t make any huge strides over its more recent relatives. While the level design is outstanding, and the lighting evocative, keeping the frame rate up has obviously taken precedence over gratuitous eye-candy or special effects.</p>
<p style="text-align: justify;">Of course, in the fast and furious multiplayer modes, no one has time to take in the scenery anyway.</p>
<p style="text-align: justify;">For most fans of Call of Duty, the online modes are why they queue up at the neighborhood Best Buy at midnight. No one will be disappointed in the generous—and generally unchanged—Modern Warfare-established selection of game modes, perks, unlocks, and extras, though the small tweaks this time around are generally improvements on the formula. Though you now have to spend money for perks and upgrades, they&#8217;re all pretty much available at the start, ready to unlock in any order you want as long as you have the cash. Focus on a single weapon type, though, and you can be nearly maxed out midway up the 50-level ladder.</p>
<p style="text-align: justify;">Though you can&#8217;t gun through the single-player campaign with a buddy, co-op play returns in the popular Zombies mode. New to Black Ops is the Theater, where you can splice and dice gameplay footage into some incredible mini-movies. Contracts are challenges you can buy, which in turn earn added Achievements and currency.</p>
<p style="text-align: justify;">Though it sold millions of copies on release, and it&#8217;s an entertaining, entirely competent game, Call of Duty: Black Ops would benefit from a little more ambition and outside-the-killing box thinking. Will the entire franchise go the way of Tony Hawk or Guitar Hero, where irrelevant annual sequels are squeezed out to satisfy a diminishing, hardcore audience? Good as it is, let&#8217;s hope Treyarch or Infinity Ward break the CoD template after this one, crack open the window, and let some good fresh air into the series.</p>
]]></content:encoded>
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		<item>
		<title>Sex confirmed for Assassin’s Creed II</title>
		<link>http://gtrt.org/sex-confirmed-for-assassin%e2%80%99s-creed-ii</link>
		<comments>http://gtrt.org/sex-confirmed-for-assassin%e2%80%99s-creed-ii#comments</comments>
		<pubDate>Thu, 01 Oct 2009 04:12:30 +0000</pubDate>
		<dc:creator>game zone</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Assassin’s Creed II]]></category>
		<category><![CDATA[Hot]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sex confirmed]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gtrt.org/?p=45</guid>
		<description><![CDATA[Move over BioWare: your sexy game throne is about to be challenged. Assassin’s Creed II director Benoit Lambert’s confirmed to VG247 that his free-running sequel contains a bit of the old uppy-tiger-squealy-monkey. “Ezio is a womaniser,” said the developer, speaking in response to a reader question. “There’s a bit of sex. I can’t say more.” [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img class="alignnone size-full wp-image-46" title="assassinscreed235" src="http://gtrt.org/wp-content/uploads/2009/10/assassinscreed235.jpg" alt="assassinscreed235" width="490" height="200" /></p>
<p style="text-align: justify;">Move over BioWare: your sexy game throne is about to be challenged. Assassin’s Creed II director Benoit Lambert’s confirmed to VG247 that his free-running sequel contains a bit of the old uppy-tiger-squealy-monkey.<span id="more-45"></span></p>
<p style="text-align: justify;">“Ezio is a womaniser,” said the developer, speaking in response to a reader question.</p>
<p style="text-align: justify;">“There’s a bit of sex. I can’t say more.”</p>
<p style="text-align: justify;">Ubi in hot cock action shock. Saying that, bet it’s nothing more than half a tit and a suspiciously swollen codpiece.</p>
<p style="text-align: justify;">We’ll all know “come” November 20.</p>
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