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<channel>
	<title>Game Zone &#187; News</title>
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	<link>http://gtrt.org</link>
	<description></description>
	<lastBuildDate>Thu, 24 Dec 2009 02:00:50 +0000</lastBuildDate>
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		<title>Facebook Games: City of Eternals</title>
		<link>http://gtrt.org/facebook-games-city-of-eternals</link>
		<comments>http://gtrt.org/facebook-games-city-of-eternals#comments</comments>
		<pubDate>Thu, 24 Dec 2009 02:00:50 +0000</pubDate>
		<dc:creator>game zone</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[City of Eternals]]></category>
		<category><![CDATA[Facebook Games]]></category>

		<guid isPermaLink="false">http://gtrt.org/?p=134</guid>
		<description><![CDATA[
The majority of games currently available on Facebook are simple. In fact, some of them lack any depth of any kind and aren&#8217;t fun to play for more than few minutes &#8212; if that. Now a group of developers who worked on games like EverQuest, Planetside, and Free Realms is planning to deliver what may [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img class="alignnone size-full wp-image-135" title="city-of-eternals" src="http://gtrt.org/wp-content/uploads/2009/12/city-of-eternals.jpg" alt="city-of-eternals" width="480" height="299" /></p>
<p style="text-align: justify;">The majority of games currently available on Facebook are simple. In fact, some of them lack any depth of any kind and aren&#8217;t fun to play for more than few minutes &#8212; if that. Now a group of developers who worked on games like EverQuest, Planetside, and Free Realms is planning to deliver what may seem impossible – a true MMORPG on Facebook that will appear to both the hardcore and casual audience, and that game is called City of Eternals.</p>
<p style="text-align: justify;"><strong>What Is It?</strong><br />
An MMORPG set in a world of vampires, where the undead can battle zombies, customize their homes, and form their own covens.<span id="more-134"></span></p>
<p style="text-align: justify;"><img class="alignnone size-full wp-image-136" title="city-of-eternals-2" src="http://gtrt.org/wp-content/uploads/2009/12/city-of-eternals-2.jpg" alt="city-of-eternals-2" width="480" height="298" /></p>
<p style="text-align: justify;"><strong>Why It Matters</strong><br />
It will be the first game to bring a real MMORPG experience into the Facebook platform, which is challenging, not only from a technical standpoint, but also from a user standpoint. With the majority of Facebook game players being non-gamers, there may be obstacles in getting them to venture into a more complex game than they&#8217;re used to.</p>
<p><strong>How to Play</strong><br />
The game is still in Alpha, so we didn&#8217;t get to see all that it has to offer, but it appears City of Eternals plays similarly to most other MMORPGs. You take control of a character who has just recently become a member of the undead. But the other vampires don&#8217;t quite trust you yet, so you&#8217;re sent on a series of quests to prove your worth. Once you&#8217;re done with those quests you get your own home, which can be customized to your liking, and the ability to run around the world at will.</p>
<p>Certain characters will have errands for you to do, including delivering messages or fetching objects, but there is real-time combat in the game as well.</p>
<p style="text-align: justify;"><strong>Will Anyone Play?</strong><br />
Remains to be seen. While the idea of more advanced games on Facebook is a tantalizing one, but I&#8217;m not sure most of those who love Farmville or Café World are ready to take the next step.</p>
<p><strong>Interested in Trying Out The Game?</strong><br />
The developer has given us 100 free invites for our readers to get a sneak peek at the game. These are first come, first served and you go <a href="http://www.cityofeternals.com/promo-forms/whattheyplay-com/">here</a> to get them. If you play the game, let us know what you think, but keep in mind, it&#8217;s still in Alpha so there are kinks that still need working out.</p>
]]></content:encoded>
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		<title>Star Trek Online System Requirements</title>
		<link>http://gtrt.org/star-trek-online-system-requirements</link>
		<comments>http://gtrt.org/star-trek-online-system-requirements#comments</comments>
		<pubDate>Thu, 24 Dec 2009 01:56:31 +0000</pubDate>
		<dc:creator>game zone</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Star Trek Online]]></category>
		<category><![CDATA[STO]]></category>

		<guid isPermaLink="false">http://gtrt.org/?p=131</guid>
		<description><![CDATA[
I&#8217;m not sure how many people are interested, but it looks like those wishing to lead a Federation Starship or Klingon Battlecruiser don&#8217;t need an Alienware superduper glowing computer of death to play Star Trek Online. Those with a fairly modern graphics card and 1GB of RAM will be able to enjoy this game.
A great [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img class="alignnone size-full wp-image-132" title="sto_screen" src="http://gtrt.org/wp-content/uploads/2009/12/sto_screen.jpg" alt="sto_screen" width="425" height="239" /></p>
<p style="text-align: justify;">I&#8217;m not sure how many people are interested, but it looks like those wishing to lead a Federation Starship or Klingon Battlecruiser don&#8217;t need an Alienware superduper glowing computer of death to play Star Trek Online. Those with a fairly modern graphics card and 1GB of RAM will be able to enjoy this game.</p>
<p style="text-align: justify;">A great move by Atari and Cryptic, as that is part of what makes WoW so successful. Even with Wrath of the Lich King, my Acer Aspire One Netbook is <span id="more-131"></span>capable of running WoW flawlessly with the graphics set to minimum. Stormwind gets a little laggy, if it&#8217;s heavily populated, but other than that it&#8217;s quite nice. I preordered my collector&#8217;s edition (thanks for the heads up, GV) last week. Once the open beta starts on the 12th, I will try this on my Netbook as well and report back on my progress. The need for a core duo may stifle that, however.</p>
<p style="text-align: justify;">Anyone else planning on getting this game? I would love to explore strange new worlds with the GV crew.</p>
<p style="text-align: justify;">Unrelated: Some stuff I&#8217;m working on. I&#8217;ll have a review of Tools of Destruction soon (even though it&#8217;s a 2007 game). I&#8217;ll also have impressions of the Bayonetta Demo and Dante&#8217;s Inferno demo later today. I&#8217;m playing Size Matters, another &#8220;ancient&#8221; Ratchet and Clank game, and will have a review of that as well.</p>
<p style="text-align: justify;">Here are the requirements:</p>
<p style="text-align: justify;"><span style="font-weight: bold;">System Requirements</span><br />
OS: Windows XP SP2 / Windows Vista / Windows 7 (32 or 64-bit)<br />
CPU: Intel Core 2 Duo 1.8 Ghz or AMD Athlon X2 3800+<br />
Memory: 1GB RAM<br />
Video: NVIDIA GeForce 7950 / ATI Radeon X1800 / Intel HD Graphics<br />
Sound: DirectX 9.0c Compatible Soundcard<br />
DirectX: Version 9.0c or Higher<br />
HDD: 8GB Free Disk Space<br />
Network: Internet Broadband Connection Required<br />
Disc: 6X DVD-ROM</p>
<p><span style="font-weight: bold;">Recommended System Configuration</span><br />
OS: Windows XP SP2 / Windows Vista / Windows 7 (32 or 64-bit)<br />
CPU: Intel E8400 Core 2 Duo or AMD Athlon X2 5600+<br />
Memory: 2GB RAM+<br />
Video: NVIDIA GeForce 8800 / ATI Radeon HD 3850+<br />
Sound: DirectX 9.0c Compatible Soundcard<br />
DirectX: Version 9.0c or Higher<br />
HDD: 8GB Free Disk Space<br />
Network: Internet Broadband Connection Required<br />
Disc: 6X DVD-ROM</p>
]]></content:encoded>
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		<title>RapeLay</title>
		<link>http://gtrt.org/rapelay</link>
		<comments>http://gtrt.org/rapelay#comments</comments>
		<pubDate>Thu, 24 Dec 2009 01:52:08 +0000</pubDate>
		<dc:creator>game zone</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[RapeLay]]></category>
		<category><![CDATA[sex games]]></category>

		<guid isPermaLink="false">http://gtrt.org/?p=127</guid>
		<description><![CDATA[
Many in the gaming world felt sideswiped by RapeLay. After a few years of Wii expansion, Grand Theft Auto IV narrative essaying, and the emergence of art game design, few Western gamers expected a rape simulator to steal headlines. But then it did when, after multiple user complaints, Amazon banned the Japanese import title from [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img class="alignnone size-full wp-image-128" title="RapeLay" src="http://gtrt.org/wp-content/uploads/2009/12/RapeLay.jpg" alt="RapeLay" width="480" height="250" /></p>
<p style="text-align: justify;">Many in the gaming world felt sideswiped by RapeLay. After a few years of Wii expansion, Grand Theft Auto IV narrative essaying, and the emergence of art game design, few Western gamers expected a rape simulator to steal headlines. But then it did when, after multiple user complaints, Amazon banned the Japanese import title from its Marketplace. RapeLay puts you in control of an office worker who is a subway groper, child molester, and rapist. The gameplay is a literal recreation of rape in which players can use the mouse cursor to select body parts to grope. Hauntingly, many of the games rape scenarios begin in public settings and the passersby are always translucent humanoids that shuffle past in oblivion. The game is a masochistic variation between absurd fantasies (your victims orgasm) and anguished self-loathing (your victims can kill you in revenge, and your character can commit suicide). Many people will find RapeLay offensive to the core. It&#8217;s a tasteless game in most ways. I think it&#8217;s tasteless not because of the subject but because it shows its subject with such adolescent egotism.</p>
<p style="text-align: justify;">In John Waters&#8217; &#8220;Female Trouble,&#8221; <span id="more-127"></span>Divine rapes herself in a gutter-scraping slapstick. In Gaspar Noe&#8217;s &#8220;Irreversible,&#8221; Monica Belluci is raped in one long unbroken take that is one of the cruelest scenes in cinema. RapeLay is dwarfed in comparison to those works, but the fact that it merits comparison is worth remembering.</p>
]]></content:encoded>
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		<title>Nude Pack Gives Gamers Choice in The Saboteur</title>
		<link>http://gtrt.org/nude-pack-gives-gamers-choice-in-the-saboteur</link>
		<comments>http://gtrt.org/nude-pack-gives-gamers-choice-in-the-saboteur#comments</comments>
		<pubDate>Sat, 05 Dec 2009 00:58:21 +0000</pubDate>
		<dc:creator>game zone</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nude Pack]]></category>
		<category><![CDATA[The Saboteur]]></category>
		<category><![CDATA[women topless]]></category>

		<guid isPermaLink="false">http://gtrt.org/?p=125</guid>
		<description><![CDATA[Nothing says &#8220;buy this game&#8221; quite like a free download that makes women topless.
For the release of EA&#8217;s The Saboteur next week, those who purchase a brand new copy will receive The Mightnight Show DLC code. The additional content unlocks several new items, including a secret room under the Belle de Nuit nightclub where protagonist [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Nothing says &#8220;buy this game&#8221; quite like a free download that makes women topless.</p>
<p style="text-align: justify;">For the release of EA&#8217;s The Saboteur next week, those who purchase a brand new copy will receive The Mightnight Show DLC code. The additional content unlocks several new items, including a secret room under the Belle de Nuit nightclub where protagonist Sean can hide from pursuing Nazi forces.</p>
<p style="text-align: justify;">The DLC also unlocks a new &#8220;fun&#8221; minigame that helps players buy more weapons, supplies, and a earn special car. Additional brothels and hiding spots are also made available.</p>
<p style="text-align: justify;">But what everyone will be <span id="more-125"></span>interested in is the ability to unlock nudity in the game. Players will be able to choose how clothed the girls at the Belle should be.</p>
<p style="text-align: justify;">If you pick up a used copy and the code was already used, it will be available on Xbox Live for 400 Microsoft points and $4.99 on PlayStation Network. For PC players, the content is available from the start and no download is needed.</p>
]]></content:encoded>
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		<title>Facebook Games: Gift of the Yeti</title>
		<link>http://gtrt.org/facebook-games-gift-of-the-yeti</link>
		<comments>http://gtrt.org/facebook-games-gift-of-the-yeti#comments</comments>
		<pubDate>Sat, 05 Dec 2009 00:50:22 +0000</pubDate>
		<dc:creator>game zone</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Facebook Games]]></category>
		<category><![CDATA[Gift of the Yeti]]></category>

		<guid isPermaLink="false">http://gtrt.org/?p=118</guid>
		<description><![CDATA[
It seems like EA has really taken to releasing games on Facebook. Besides purchasing Playfish, they&#8217;ve released Spore Islands, Pogo Puppies, Scrabble and just yesterday Need for Speed Nitro. Now EA-owned Bioware has launched its own Facebook game, entitled Gift of the Yeti.
This holiday-themed game is all about giving. Besides being absolutely free to play, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-119" title="facebook-games-gift-of-the-yeti" src="http://gtrt.org/wp-content/uploads/2009/12/facebook-games-gift-of-the-yeti.jpg" alt="facebook-games-gift-of-the-yeti" width="480" height="430" /></p>
<p>It seems like EA has really taken to releasing games on Facebook. Besides purchasing Playfish, they&#8217;ve released Spore Islands, Pogo Puppies, Scrabble and just yesterday Need for Speed Nitro. Now EA-owned Bioware has launched its own Facebook game, entitled Gift of the Yeti.</p>
<p>This holiday-themed game is all about giving. Besides being absolutely free to play, gamers who give it a shot can get a $10 discount toward the purchase of Dragon Age, and Bioware will be donating a penny to the Child&#8217;s Play charity for every person who plays, up to $10,000. <span id="more-118"></span><br />
<strong>What Is It?</strong><br />
A game where you play as a Yeti filling in for Santa Claus, running around town and delivering gifts.</p>
<p><strong>Why It Matters?</strong><br />
It&#8217;s developed by Bioware, one of the most respected developers in the industry, and it&#8217;s raising money for a good cause.</p>
<p><img class="alignnone size-full wp-image-120" title="facebook-games-gift-of-the-yeti_02" src="http://gtrt.org/wp-content/uploads/2009/12/facebook-games-gift-of-the-yeti_02.jpg" alt="facebook-games-gift-of-the-yeti_02" width="480" height="429" /></p>
<p><strong>How to Play</strong><br />
The game itself is fairly simple. At the beginning, we&#8217;re told that Santa Claus is sick, so he can&#8217;t deliver presents. That&#8217;s where his friend the Yeti comes in. You play as the Yeti, taking over for Santa Claus by clicking on arrows to navigate around a town. Your goal is any house that&#8217;s lit up. Once you reach one of those houses, the Yeti will smash some presents into it.</p>
<p>You can build up a score multiplier by hitting lit houses in subsequent moves, and you get extra points for visiting friends&#8217; houses, which have a star on top. You start with a limited number of gifts and you&#8217;ll need to return to a Yeti cave to restock when you run out. There are also power-ups that can be picked up, including a larger sack to hold more presents and another Yeti, who will give you an instant refill on your gifts.</p>
<p>You&#8217;ve got 90 seconds to deliver as many gifts as possible, but there&#8217;s another obstacle – the police. Obviously giant monsters running around town smashing presents into houses was bound to gain their attention. If a police car catches up to you, you&#8217;ll be stunned for a second and any chain you had going will be broken.</p>
<p><img class="alignnone size-full wp-image-121" title="facebook-games-gift-of-the-yeti_03" src="http://gtrt.org/wp-content/uploads/2009/12/facebook-games-gift-of-the-yeti_03.jpg" alt="facebook-games-gift-of-the-yeti_03" width="480" height="429" /><br />
After the 90 seconds is up, you get a score tally, which includes bonuses for your longest combo, how many friends&#8217; houses you visited and the total number of combos you achieved.</p>
<p>In addition to the game, there is a calendar where you can read the &#8220;secrets of the Yeti.&#8221; A new secret is available every day leading up to Christmas. So far the secrets are amusing little poems about a man named Harris and monster called the Manta Claws. We&#8217;ll have to wait and see if the story gets all tied together in the end.<br />
<img class="alignnone size-full wp-image-122" title="facebook-games-gift-of-the-yeti_04" src="http://gtrt.org/wp-content/uploads/2009/12/facebook-games-gift-of-the-yeti_04.jpg" alt="facebook-games-gift-of-the-yeti_04" width="480" height="429" /><br />
Forecast: Will Anyone Play?<br />
You bet. With a developer like Bioware behind the game and the added bonus of helping out a charity, the game is a win-win for everyone.</p>
]]></content:encoded>
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		<title>Star Trek Online Collector&#8217;s Edition Boldly Awesome</title>
		<link>http://gtrt.org/star-trek-online-collectors-edition-boldly-awesome</link>
		<comments>http://gtrt.org/star-trek-online-collectors-edition-boldly-awesome#comments</comments>
		<pubDate>Sat, 05 Dec 2009 00:40:40 +0000</pubDate>
		<dc:creator>game zone</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Collector's Edition]]></category>
		<category><![CDATA[Star Trek Online]]></category>

		<guid isPermaLink="false">http://gtrt.org/?p=113</guid>
		<description><![CDATA[

Gamestop has listed the innards of the Star Trek Online Collector&#8217;s Edition, for all of the fine folks who feel like spending a little more money on a game that already comes with a monthly fee to play the nerdiest game of all time. You know, because being a nerd isn&#8217;t enough in this day [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-114" title="Star Trek Online Collector's Edition" src="http://gtrt.org/wp-content/uploads/2009/12/Star-Trek-Online-Collectors-Edition.jpg" alt="Star Trek Online Collector's Edition" width="554" height="378" /></p>
<p style="text-align: justify;">
<p style="text-align: justify;">Gamestop has listed the innards of the Star Trek Online Collector&#8217;s Edition, for all of the fine folks who feel like spending a little more money on a game that already comes with a monthly fee to play the nerdiest game of all time. You know, because being a nerd isn&#8217;t enough in this day and age, and you need to prove your geek credibility by spending $80 on this game in February. To play with other, like-minded outcasts, talking about Klingons and stuff. Here&#8217;s the deets:</p>
<ul>
<li> Deluxe Packaging: Futuristic 3dX holography set in a high quality brushed aluminum finish. Heavy duty construction with magnetic closures and nested compartments for all components.</li>
</ul>
<ul>
<li> Deluxe Manual: High end<span id="more-113"></span>, hardbound, art book, manual, and disc case in a single, elegant package. “HD Printing” on over 40 glossy pages of exclusive art from the Star Trek Online Universe.</li>
</ul>
<ul>
<li> Communicator Badge: High quality cast metal design based on the in-game badge model. Fully 3d Sculpted with recessed burst and curved contours.</li>
</ul>
<ul>
<li> Guest Passes: Credit card style buddy passes to invite three of your friends for a ten day trial of Star Trek Online.</li>
</ul>
<ul>
<li> Red Matter Capacitor: A unique item that charges up and delivers extra energy to all of your ship’s equipment for a short time. A device that, when used, gives you a small bump in energy, has a long recharge.</li>
</ul>
<ul>
<li> Next Generation Uniform: Uniform Options from and the Next Generation. The timeless look worn by Picard, Data and Riker.</li>
</ul>
<ul>
<li> “Deep Space Nine” Uniform: Uniform Options from the “Deep Space Nine” Series. Grey shoulders, on a black uniform, just like Sisko, Worf and Dax.</li>
</ul>
<p style="text-align: justify;">Delux packaging? Bah! That gets thrown away within moments. Deluxe Manual? Useless! That crap is outdated after the first patch goes live on launch day. To be honest, I&#8217;m not too sure if I like this one. I mean, I&#8217;m going to buy it, because I hate money almost as much as I love Star Trek, but it lacks&#8230; the thing. In-game stuff is cool, and I&#8217;ll absolutely be rocking the Next Generation Uniform in and out of game, but it needs one, special object to &#8212; wait, does that say &#8220;Communicator Badge?&#8221; Like, a real one? Made of metal? Never mind, it will be money well spent, and you&#8217;ll all look like suckers when I&#8217;m pressing my fingers onto this baby whenever I make a phone call. Jealous? You should be.</p>
]]></content:encoded>
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		<title>Borderlands</title>
		<link>http://gtrt.org/borderlands</link>
		<comments>http://gtrt.org/borderlands#comments</comments>
		<pubDate>Mon, 09 Nov 2009 04:15:24 +0000</pubDate>
		<dc:creator>game zone</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[pc games]]></category>

		<guid isPermaLink="false">http://gtrt.org/?p=106</guid>
		<description><![CDATA[There’s a large audience out there that will drop $60 at the mere utterance “It’s like Diablo.” With its addictive gameplay and focus on replayability, Blizzard&#8217;s influential RPG has inspired gamers and game developers alike. In Borderlands’ case, the promise was “Diablo with guns,” a mixture that has been attempted in the past, but has [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img class="size-medium wp-image-108 alignleft" title="Borderlands" src="http://gtrt.org/wp-content/uploads/2009/11/Borderlands1-300x168.jpg" alt="Borderlands" width="300" height="168" />There’s a large audience out there that will drop $60 at the mere utterance “It’s like Diablo.” With its addictive gameplay and focus on replayability, Blizzard&#8217;s influential RPG has inspired gamers and game developers alike. In Borderlands’ case, the promise was “Diablo with guns,” a mixture that has been attempted in the past, but has usually ended in disappointment. However, being developed by Gearbox, the only developer Valve has ever entrusted the Half-Life name to, gives the game a chest full of potential, and it appeared as if the combination could, at last, be perfected.</p>
<p style="text-align: justify;">The game’s opening does a great job at establishing a mood. Set to the sounds of Cage the Elephant’s “No Rest for the Wicked,” a bus speeds through the deserts of Pandora, smacking into a wandering animal. The view shifts inside the vehicle and introduces each of the four <span id="more-106"></span>playable characters, going through a simple animation describing exactly what it is that each one does.  There’s Brick, the Berserker, who brings melee abilities; Lilith the Siren, who can become invisible with Phasewalk; Mordecai, the Hunter, who can access a bird that can take down enemies behind cover; and the Soldier, Roland, who can drop a turret to grant cover and additional firepower. Since it was revealed that the game would feature four classes, it has remained one of the most perplexing choices in the entire game. There’s no real physical customization in Borderlands beyond tweaking some color options. It seems like the obvious choice would have been to allow players to create their character and choose their own stats, and different shields modifying the characters’ appearances would have helped in lieu of some sort of armor system. Instead, the only way to tell characters apart is by what gun they’re using.</p>
<p style="text-align: justify;">When it comes to the way the characters play, it’s a different story. While they can each use every weapon and, on the whole, feel pretty similar to one another, every ability point gained through play can be used to customize the character’s skills. Each of the classes has three skill trees, each with a different path. Roland, for example, can either add points to be a group leader with healing abilities, to enhance his turret, or to enhance his power with weapons. Certain character-specific items can also expand on this, and help push each class further apart.</p>
<p style="text-align: justify;">After choosing a class, the view changes to first-person, where it will stay for the majority of the game, and introduces the “Guardian Angel.” Appearing at the top right of the screen through static and fuzz, it’s impossible not to point out her similarities to Halo’s Cortana, though her role is significantly different. She’s reaching out to the players, asking for help, and promising to lead them to the Vault of Legend. This works out well, since the Vault is the reason the mercenaries are traveling to Pandora in the first place. The Vault is supposed to contain vast amounts of alien technology, making the awful planet a hotspot for perspective treasure hunters.</p>
<p style="text-align: justify;"><img class="alignnone size-medium wp-image-109" title="Borderlands02" src="http://gtrt.org/wp-content/uploads/2009/11/Borderlands02-300x168.jpg" alt="Borderlands02" width="300" height="168" /></p>
<p style="text-align: justify;">That’s essentially what Borderlands is: a game about treasure hunters. In a way, it’s reminiscent of a Spaghetti Western, and follows a similar formula to the film The Good, the Bad, and the Ugly. The setting of a lawless, dusty old west is replaced with the unfortunately named Pandora, a near-barren planet that serves as the perfect backdrop for what could have been an epic tale. Each of the three factions trying to get to the Vault even parallel characters from the Sergio Leone classic.  The players are the Good, trying to get to the Vault for personal gain, but aren’t about to screw over anyone on the way who is trying to help them. The military wing of the Atlas Organization is the Bad, taking advantage of their strength and ignoring any morals that might stop them from killing and turning on anyone in the way. The Ugly is represented in this case by an insane scientist named Patricia Tannis. Her extended time on Pandora has driven her mad, and she needs to rely on the players to find the Vault, since she spends most of her time arguing with inanimate objects.</p>
<p style="text-align: justify;">This pseudo-Western tale works well for what Gearbox is attempting to do with Borderlands; a valiant attempt at marrying the RPG and FPS like never before. In the past, games have taken elements from each genre, with Deus Ex acting as the catalyst and the more recent BioShock and Fallout 3 continuing that trend. The difference is whereas Fallout 3 was an RPG with FPS elements, and BioShock was an FPS with RPG elements, Borderlands is a true combination of both, pulled off without feeling forced or unnecessary. In order to make this work, Gearbox took the intrinsically attached elements of each game type and bound them together. For instance, even if it’s not actually stated, first-person shooters have “critical hits” just like RPGs. In Halo, a headshot usually kills an enemy, which is not all that different from Final Fantasy using a random number generator to decide whether or not any given attack is a critical. In both types, it’s done behind smoke and mirrors, and usually not acknowledged. However, in Borderlands, everything has a weak point, and hitting it will do extra damage and display the word “Critical!” in big, red letters. In fact, every hit has numbers pour out, indicating the damage taken. It not only aids in the presentation, but gives the same satisfaction and instant gratification that helped propel Modern Warfare’s multiplayer.<br />
<img class="alignnone size-medium wp-image-110" title="Borderlands03" src="http://gtrt.org/wp-content/uploads/2009/11/Borderlands03-300x168.jpg" alt="Borderlands03" width="300" height="168" /></p>
<p style="text-align: justify;">Gearbox doesn’t just acknowledge the similarities in the two genres, it revels in them. Borderlands takes away the element of chance from the RPG and gives complete control to the player, which is where it sits as a shooter. Another example is in loot, something usually left out from first-person shooters, right? Wrong. In Call of Duty, dead enemies drop weapons. Some have scopes, some have more ammo in them, and there are dozens of different types. Again, this isn’t really much different than a monster dropping a sword, especially when it comes to Borderlands. Where it borrows most from Diablo II is in the random loot table, which, if the game’s trailers are to be believed, creates somewhere in the ballpark of 87 trillion guns. While that number might be inflated a bit, there’s no question that Borderlands has a lot of weapons. Nearly every weapon drop is unique, sporting different attributes, abilities, and physical appearances. Because of this, every time a weapon hits the ground it’s a mad dash to check it out, compare it to others, and decide which one to use. Keeping a well-stocked armory is essential due to the different types of foes that might pop up, and finding new, powerful loot is immensely rewarding and addicting.</p>
<p style="text-align: justify;">Again, it’s not about finding ways to mix the two genres together, it’s about finding ways they’re already mixed and taking advantage of it. When it comes to this aspect, Gearbox did a wonderful job. The combat is utterly fulfilling, there’s no other way to put it. If there’s ever a section where enemies seem too difficult or are taking too many hits before dying, it means that the weapons being used aren’t powerful enough, and there are plenty of opportunities to get new weapons. This is because of the way Borderlands is set up, which is vastly different from the average shooter.  Where it’s more of an RPG is in the mission structure. The game’s missions take many forms, from collecting objects to killing a certain number of enemies. After selecting one from a bounty board, all that’s left is to drive to the waypoint and complete the task at hand. From time to time, NPCs will ask for help as well, moving the story forward and inching the player towards the Vault.</p>
<p style="text-align: justify;">Completing side missions is important to the Borderlands experience because, well, there’s not much else. That’s not to say the game lacks content, far from it; the 150+ missions will take most 20 or so hours to complete, which is significantly more than the average shooter. It’s just that instead of spinning an epic tale, Gearbox decided to create something more akin to a Massive Multiplayer Online RPG, with the mercenaries picking up missions from Bounty Boards and completing them for experience and items. This seemingly simple act is hindered by the lack of a minimap and awkwardly shaped maps, both of which make constantly checking the menu a necessary annoyance. After a little while, fast travel between different waypoints is opened up, but even then it’s still a chore to get from place to place. The issues with travel are also lessened thanks to Borderlands&#8217; forgiving attitude towards players&#8217; death. After running out of health, players are only partially crippled, and can jump back into battle by dropping an opponent and earning a second wind. If unable to do so, they respawn at a nearby checkpoint, with all of their progress intact.</p>
<p style="text-align: justify;">For many people, the idea of spending more time hunting down miscellaneous items or killing nameless enemies than doing anything that might resemble a story might be a turn-off. Most people will likely be able to ignore the poor enemy AI and frequent glitches, but the minimal story can be annoying at times. Plot should be a driving force to continue playing, and Gearbox, who has a history of creating compelling, character driven tales with the Brothers in Arms series, should have been able to do much, much better. The issue of wasted potential stretches past the story and into the actual presentation of the game.</p>
<p style="text-align: justify;">The problem isn&#8217;t in the visuals – they’re fantastic. The PC version, in particular, shines, with vivid colors and wonderful textures. Though it may have been confusing at first, the shift from a realistic look to cel-shading definitely worked in Borderlands’ favor. It presents a unique aesthetic; more like concept art come to life than Wind Waker’s toon-shading. The occasional splash-screen introducing a boss tries to secure a specific mood and style, attempting to be crude and cool at the same time. The first time a strong enemy arrives with “Badass” before his name it’s funny, and the same can be said when a poor quality weapon gets the “Weaksauce” prefix. As the jokes become fewer and more repetitive, however, what was almost an incredibly stylish game slowly slips away to the ordinary. It’s as if Gearbox bought the best darts and made the world’s coolest looking dartboard, and then proceeded to throw each one into the wall. Cities are bland and forgettable, and it feels as though once the unique graphical style was established, Gearbox felt as though it would be enough to carry the rest of the game. It doesn’t. Despite looking wonderful it can feel utterly dull, something that nobody expected when the trailers were first released.</p>
<p style="text-align: justify;">The presentation doesn’t get in the way of enjoying the game, but it certainly feels like a missed opportunity at building a memorable world. While it succeeds in looking unique and appealing, it slowly putters out. In fact, that’s nearly a metaphor for the entire game. Luckily, the ability to play with friends prevents Borderlands from ever falling victim to its own monotony. There’s no question about it: Borderlands is best played with friends, and Gearbox made sure that cooperative play is as simple as possible. Apart from including split-screen play, a rare occurrence these days, the online game is paramount to the experience. At any point, players can join together to complete quests, fighting through the entire campaign with up to four people. With each additional mercenary, the difficulty is ramped up, creating more of a challenge. The ability to duel and fight in arenas should stretch it out a little bit, or at least make fighting over weapon drops more exciting. The lack of a trading system, however, is simply dumbfounding, and something that will hopefully be addressed in some sort of title update.</p>
<p style="text-align: justify;">Borderlands is a fantastic beginning to what will hopefully become a great franchise. While it lacks certain elements that would have made it more memorable, the sleek gameplay and beautiful graphics represent a stellar example of genres melting together, something which too often fails in execution. After completing the game, a second play though is opened, turning up the difficulty and starting the story anew, something that many gamers will likely end up taking advantage of. It might be hard to find time for Borderlands in this crowded holiday season, but it shouldn’t be ignored, and is something everyone should try out.</p>
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		<title>WorldShift First Look</title>
		<link>http://gtrt.org/worldshift-first-look</link>
		<comments>http://gtrt.org/worldshift-first-look#comments</comments>
		<pubDate>Mon, 09 Nov 2009 04:01:09 +0000</pubDate>
		<dc:creator>game zone</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[WorldShift]]></category>

		<guid isPermaLink="false">http://gtrt.org/?p=103</guid>
		<description><![CDATA[A huge ominous object hangs over the earth of the 21st century, emitting a strange cosmic plague into space. Without warning, the massive asteroid, known simply as &#8220;Shard Zero,&#8221; crash-lands into the planet, effectively ending human civilization. Thousands of years later, humans have split into two distinct factions. One lives in huge futuristic cities, while [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img class="size-thumbnail wp-image-104 alignleft" title="WorldShift" src="http://gtrt.org/wp-content/uploads/2009/11/WorldShift-150x150.jpg" alt="WorldShift" width="150" height="150" />A huge ominous object hangs over the earth of the 21st century, emitting a strange cosmic plague into space. Without warning, the massive asteroid, known simply as &#8220;Shard Zero,&#8221; crash-lands into the planet, effectively ending human civilization. Thousands of years later, humans have split into two distinct factions. One lives in huge futuristic cities, while the other represents the tribal remnants of civilization&#8217;s past. In addition, a third faction enters the fray, an alien race for whom Shard Zero could potentially be the savior of its civilization. Such is the backdrop for Black Sea Studios&#8217; upcoming sci-fi fantasy real-time-strategy game, WorldShift, which we got a sneak peek of today in a behind-closed-doors meeting with the game&#8217;s developers.</p>
<p style="text-align: justify;">The game&#8217;s producers use the descriptor &#8220;sci-fi fantasy RTS&#8221; carefully because WorldShift&#8217;s three distinct races will feature powers and abilities drawn both from futuristic high-tech, as <span id="more-103"></span>well as magic. During today&#8217;s demo, we saw two of the available races in the game: the humans and the tribe. Typical human units include brawny-looking soldiers decked out in huge armor and automated rifles. In addition, we also saw a nasty-looking unit known as the ripper, which looked like a hulking robot warrior complete with long, lethal razors for fingers. Tribal units will be adept at magic, and one of the faction&#8217;s most powerful units is the high priest, which can attack its enemies with powerful bolts of energy.</p>
<p style="text-align: justify;">While there&#8217;s much work yet to be done on WorldShift, what we saw today has us excited about the future of the game&#8217;s look and feel. The demo level featured a thick jungle environment, presumably home to the tribe faction. A brief skirmish between a squad of humans and tribe warriors showed off the fast-paced action that will characterize the action in the game.</p>
<p style="text-align: justify;">In addition to creating a satisfying RTS experience, developers behind the game are striving to ensure that WorldShift is approachable for those new to the series or the RTS genre in general. Part of this approach comes in the form of a simplified heads-up display and easy-to-use controls. When it comes to controlling individual units, you&#8217;ll typically only need to use the mouse to move them. You&#8217;ll also be able to choose from a handful of special abilities for units by clicking on a small menu in the lower left-hand corner of the screen. To shadow a boss unit with some underlings, you just choose the group you wish to order, then click on the unit you want them to protect. In addition, unit pathfinding looks to be slick, with large groups of units moving smoothly across one another&#8217;s paths without any slowdown as individual units try to find their way.</p>
<p style="text-align: justify;">Another nod toward the refined take on the RTS strategy in WorldShift is the ability grid featured in the game. There are no technology trees in the game. Instead, players can acquire powerful items and relics then attach them to various units to gain more impressive abilities. These relics can be collected in some of the cooperative player-versus-environment missions that the developers refer to as &#8220;dungeons.&#8221; Here, you goal will be to take individual boss units (such as the humans&#8217; commander or the tribe&#8217;s high priest) and navigate them through treacherous courses lined with enemies. These co-op missions are far removed from your typical RTS conventions. There are no buildings to construct or resources to gather; instead, they seem to play more like missions from such games as Diablo, where you and your friends work together to defeat the various enemies (as well as some tough boss battles), eventually reaping the rewards in the form of increasingly powerful relics.</p>
<p style="text-align: justify;">Though WorldShift&#8217;s approach seems to be friendly for RTS beginners, the game looks like it is well on its way to becoming a deep and immersive strategy game. We&#8217;ll be keeping up with the game&#8217;s progress over the coming months and reporting back with the latest information on the game as it becomes available.</p>
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		<title>League of Legends Beta now Public</title>
		<link>http://gtrt.org/league-of-legends-beta-now-public</link>
		<comments>http://gtrt.org/league-of-legends-beta-now-public#comments</comments>
		<pubDate>Mon, 26 Oct 2009 04:53:42 +0000</pubDate>
		<dc:creator>game zone</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Kotaku]]></category>
		<category><![CDATA[League of Legends]]></category>

		<guid isPermaLink="false">http://gtrt.org/?p=100</guid>
		<description><![CDATA[
League of Legends has been gaining quite the buzz from gamers who managed to snag an invite to the private beta, but according to Kotaku the free beta is now open to the public a few days ahead of schedule.
LoL&#8217;s developers, Riot Games, are calling the beta the &#8220;pre-season,&#8221; signifying a seasonal strategy in which [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img class="alignnone size-full wp-image-101" title="league-of-legends" src="http://gtrt.org/wp-content/uploads/2009/10/league-of-legends.jpg" alt="league-of-legends" width="488" height="299" /></p>
<p style="text-align: justify;">League of Legends has been gaining quite the buzz from gamers who managed to snag an invite to the private beta, but according to Kotaku the free beta is now open to the public a few days ahead of schedule.</p>
<p style="text-align: justify;">LoL&#8217;s developers, Riot Games, are calling the beta the &#8220;pre-season,&#8221; signifying a seasonal strategy in which new content such as maps and characters is made available in cycles similar to television seasons. In this way, new content can be released in waves, keeping the competition in a constant state of flux.<span id="more-100"></span></p>
<p style="text-align: justify;">&#8220;Season One&#8221; starts early next year, and anyone who jumps on the beta will be allowed to carry over their character experience when the full game launches.</p>
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		<title>Apple iPhone: best for handheld gaming?</title>
		<link>http://gtrt.org/apple-iphone-best-for-handheld-gaming</link>
		<comments>http://gtrt.org/apple-iphone-best-for-handheld-gaming#comments</comments>
		<pubDate>Mon, 26 Oct 2009 04:50:09 +0000</pubDate>
		<dc:creator>game zone</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple iPhone]]></category>
		<category><![CDATA[handheld gaming]]></category>

		<guid isPermaLink="false">http://gtrt.org/?p=96</guid>
		<description><![CDATA[
Apple’s groundbreaking smartphone, the hugely popular iPhone, is set to become the world’s best device for handheld videogaming according to The iPhone Games Directory.
“With giant publishers such as Electronic Arts, Ubisoft and Konami now supporting the device with bigger and better games, which include the likes of  Assassin’s Creed, Brothers In Arms, Spore and [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img class="alignnone size-full wp-image-97" title="iphone2" src="http://gtrt.org/wp-content/uploads/2009/10/iphone2.jpg" alt="iphone2" width="227" height="300" /></p>
<p style="text-align: justify;">Apple’s groundbreaking smartphone, the hugely popular iPhone, is set to become the world’s best device for handheld videogaming according to The iPhone Games Directory.</p>
<p style="text-align: justify;">“With giant publishers such as Electronic Arts, Ubisoft and Konami now supporting the device with bigger and better games, which include the likes of  Assassin’s Creed, Brothers In Arms, Spore and Metal Gear Solid, the iPhone is fast becoming the handheld gamer’s platform of <span id="more-96"></span>choice” said iPhone Games Directory Editor Aaron Asadi. “With an installed userbase of millions and thousands of games already available for download from the revolutionary App Store, the future of mobile videogames clearly rests with Apple’s device.”</p>
<p style="text-align: justify;">The iPhone Games Directory, on sale 12 November for £9.99, rates the best games currently available for the iPhone across all the major iTunes categories, oncluding Arcade, Adventure, Puzzle, Sports and Trivia.</p>
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