There’s a large audience out there that will drop $60 at the mere utterance “It’s like Diablo.” With its addictive gameplay and focus on replayability, Blizzard’s influential RPG has inspired gamers and game developers alike. In Borderlands’ case, the promise was “Diablo with guns,” a mixture that has been attempted in the past, but has usually ended in disappointment. However, being developed by Gearbox, the only developer Valve has ever entrusted the Half-Life name to, gives the game a chest full of potential, and it appeared as if the combination could, at last, be perfected.
The game’s opening does a great job at establishing a mood. Set to the sounds of Cage the Elephant’s “No Rest for the Wicked,” a bus speeds through the deserts of Pandora, smacking into a wandering animal. The view shifts inside the vehicle and introduces each of the four …click here to read more

A huge ominous object hangs over the earth of the 21st century, emitting a strange cosmic plague into space. Without warning, the massive asteroid, known simply as “Shard Zero,” crash-lands into the planet, effectively ending human civilization. Thousands of years later, humans have split into two distinct factions. One lives in huge futuristic cities, while the other represents the tribal remnants of civilization’s past. In addition, a third faction enters the fray, an alien race for whom Shard Zero could potentially be the savior of its civilization. Such is the backdrop for Black Sea Studios’ upcoming sci-fi fantasy real-time-strategy game, WorldShift, which we got a sneak peek of today in a behind-closed-doors meeting with the game’s developers.
