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Tomb Raider: Underworld | 
| From: Eidos Interactive Category: Video Games
List Price: $19.99 Buy New: $4.43 as of 9/8/2010 18:55 CDT details You Save: $15.56 (78%)
New (19) Used (17) from $3.99
Seller: RED ROSE - Books, Music, Movies & Games Rating: 173 reviews Sales Rank: 1833
Format: CD-ROM Platforms: Windows Vista, Windows XP Genre: adventure_games ESRB: Teen Media: DVD-ROM Autographed: No Memorabilia: No Number Of Items: 1 Batteries Included: No Age: 12 - 20 years Operating System: Windows ME Shipping Weight (lbs): 0.3 Dimensions (in): 7.5 x 5.3 x 0.7
MPN: STOM8PUS00 Model: 1000044589 UPC: 788687100816 EAN: 0788687100816 ASIN: B0012N5EQE
Release Date: November 18, 2008 Availability: Usually ships in 1-2 business days
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| Features:
| • | Tomb Raider: Underworld for Nintendo PC by Eidos resumes where Tomb Raider: Legend left off and introduces a new, interactive playing environment | | • | Lara Croft explores a wide array places, such as the Arctic, Mexico, and beneath the Mediterranean Sea | | • | Environment is much more realistic and interactive -- footprints will be left in mud, for example, but only until it rains and then they will wash away | | • | Melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers | | • | Improved AI allows enemies and animals to make decisions based on surroundings, employ ambush and squad tactics, and even retreat if deemed necessary |
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| Editorial Reviews:
Amazon.com Product Description Tomb Raider: Underworld for PC by Eidos resumes where Tomb Raider: Legend left off. This installment introduces a new, interactive playing environment that gives players a chance to immerse themselves more fully into the game. Players once again take the role of Lara Croft as she explores such wide-ranging places as the Arctic, Mexico, and beneath the Mediterranean Sea. 
Lara's environment is now much more realistic and interactive. View larger. | 
And now she can hold onto a ledge with one hand and fire a gun with the other. View larger. | Interactive Worlds Introduces Realistic gameplay Unlike the previous games in the series, Lara's environment is now much more realistic and interactive. Footprints will be left in mud, for example, but only until it rains and then they will wash away. Lara's shirt will also get wet, and she's more likely to lose her grip if she is standing on a slippery, rain-soaked ledge. When the sun comes out, her shirt will dry and the slippery surfaces regain their friction. In Underworld, Lara also has a lot more flexibility in how she makes her way through a level, as there is often more than one way to get from here to there. She can now climb walls with texture and rocky outcroppings to reach areas she previously wouldn't have been able to access. All of these additions have been made to give the game a non-linear, open feel. Players can interactive with the environment by doing things they find to be intuitive, and the game will respond in an appropriate way. When Lara interacts with trees, for example, she will push aside leaves using either one or two hands depending on whether or not she's holding something. These details give a lifelike, immersive sensation to the game. New Melee Combat System Underworld introduces a new melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers. Lara can now attack enemies with different punches, kicks, knees, and other acrobatic onslaughts. Items lying on the ground, such as poles that were previously walked on, can be picked up and swung at enemies. Players can also perform a greater variety of actions with weapons; for example, Lara can now hold onto a ledge with one hand and fire a gun with the other. Realistic Enemy and Animal AI The AI in Tomb Raider: Underworld has also taken a big step forward--both enemies and animals now make independent decisions based on their surroundings, employ ambush and squad tactics when fighting, and will retreat if deemed necessary. With updated graphics and a more immersive and realistic gameplay, Tomb Raider: Underworld will have both fans and newcomers excited about the newest installment in this popular video game-pinup franchise. 
Tomb Raider: Underworld is loaded with a new melee combat system, various weapons, and smarter AI for both enemies and animals. | System Requirements | | | Minimum | Recommended | | Operating System | PC: Microsoft Windows XP (admin rights required)/Microsoft Windows Vista (admin rights required) | | CPU | Intel Pentium 4 3+GHz or AMD Athlon 2. 5+GHz | Intel Core 2 Duo 2. 2 GHz or Athlon 64 X2 4400+ | | Graphics Hardware | NVIDIA GeForce 6 series 6800GT (or better) / ATI 1800XT (or better) | NVIDIA GeForce 9800 GTX or ATI HD4800 | | Sound | Direct X 9. 0c compatible sound card and drivers | Direct X 9. 0c compatible sound card and drivers | | Memory | 1GB (Windows XP) / 2GB (Windows Vista) system memory | 2 GB system memory | | Hard Drive Space | 8 GB Free Space | | Other Requirements | DVD-ROM drive. Keyboard and mouse required for controls; Microsoft Xbox 360 controller recommended for controls. |
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| Customer Reviews:
Showing reviews 1-5 of 173
Bugs....REALLY!...Aren't game designers doing their jobs!!!! September 5, 2010 TRFB I rented this game and ended up buying it!!! What a mistake!!! Turns out this game is riddled with bugs!!!! And I don't mean those you shoot at. I'm talking about bugs in the programming. Really EIDOS? C'mon. What's wrong with you guys.
The games graphics are downright beautiful. Well, thought out. Sound is amazing. The game play is fun. I like the fact that you can jump and grab onto ledges without having to hold in the X button like on the PS1.
But, now I just can't get past the fact that a bug is keeping me from progressing onto the next level!!!!! I really regret buying the game. If I encountered this bug before I bought it, I would've sent it right back.
I searched on-line and found out that there is a way to avoid the issue. However, this means NOT taking a path in the fork in the road to get a treasure. If you do take that road, turns out when you get to another level and you need to cross a chasm with your motorcycle, guess what? Yep, the ramp is down and you can't cross for the life of you!!!! So frustrating. As much as I LOVE this game. The story, the gameplay, the bugs really annoy me. And so I have to say pass on this game. Or, play the game but, get through the whole game without getting the treasure. Then, the game allows you to play each level selectively to get all the treasure. Looks like I'm going to have to start the game ALL OVER again, and this time, NOT get all the treasures. What a rip off!!!
Fun, great graphics, puzzles, stunning visuals. August 30, 2010 Randall Oelerich (Duluth, MN United States) Amazing, stunning visuals, immersive world. The one thing though is that I can not think of how anybody could solve the puzzles in the game without a strategy guide, or at least using an online walkthrough guide. That said this game is simply amazing. I just ordered two of the earlier Tomb Raider games (Legend, Anniversary) and their strategy guides, going to keep me occupied when winter approaches.
A Flawed But Fun Game That Delivers On What It Promises August 13, 2010 Greg Sword (Atlanta, GA) Since Action / Adventure games tend to be the types of games I most enjoy, I figured it was high time that I finally played a game from the series that pretty much seems to be a cornerstone of the genre : TOMB RAIDER. With that in mind, I picked up 'TOMB RAIDER : Underworld' on the cheap for only $10 and got to it. Not having really much of an idea what to expect from the game, beyond what little I knew about the iconic main character from movies, comics and hearsay, I can at least say that I had an open mind and a fresh take on the series / game, as I set out to play it. Which, I suppose served me well, because as much as I enjoyed aspects of it and did overall enjoy it more than not, there were definitely some aspects of it that were exceptionally frustrating. So let's get to it....
THE GOOD : The first thing that struck me about the game was how beautiful everything was. From the obvious elements like Lara's perfect rack and tightly wardrobed body (which I guess has always been one of the series draws?) to the expansive, lush and exceptionally atmospheric scenery, everything in this game was quite pleasing to the eye, to say the least. I found myself, a good number of times, just stopping to look around at the environment around me. Especially on the jungle levels which seemed to have a great amount of detail and work put into them. Even on the cold weather levels, the environment was done well enough to the point that it felt stark and cold, but never got boring to look at. All in all, the game was quite a feast for the eyes. But in addition to being good on the eyes, the game was also a bit of a challenge for the brain. The puzzles and solutions to them definitely required some thought. Not so much so that it was ridiculously frustrating, but definitely enough to keep you busy and challenging yourself. Sometimes it would involve looking for a specific artifact, sometimes it was simply a matter of figuring out how to get from one point to the next. Whatever the case, it was rarely, if ever, dull. Something else that kept the game from getting dull, and this gets back to the environments, was the diversity of them. From underwater adventures, to jungle treks, to ruined temples, to the arctic, this game definitely had some diversity to it. Even the weapons category, which, for the most part was pretty basic, mixed it up by throwing tranquilizer guns, spear guns and even a special treat : Thor's mystical (and powerful!) hammer Mjolnir, into the mix along with Lara's standard dual pistols and a few other 'standard' guns. None of these weapons had the 'realistic' feel that so many of us are used from playing FPS type games, but then again, that's not what this category of gaming is really about. It's more about the adventure and the challenge it puts you through. Because it's fun to take Lara through these diverse locales, navigating deadly traps and environments and fending off dangerous and sometimes otherworldly creatures of all shapes and sizes. And in this regard, 'TOMB RAIDER : Underworld' gets it right.
THE BAD : Unfortunately, 'TOMB RAIDER : Underworld' gets some things wrong too - big things. Those being the camera and controls, which, in ANY game can be a killer and degrade the fun immensely. Especially since games are all about one thing and one thing only : how much fun did you have playing it? I wouldn't say I didn't have fun playing this game, but I can definitely say that after struggling with a camera that seemed to have a mind of it's own, somewhat unresponsive controls and glitchy software that acted oddlly and at times completely froze up, in the end, I didn't have as much fun as I strted out having and was hoping I'd end up having. To break it down a bit, the camera often didn't position itself in the most advantageous spot and as was so often the case, when you'd go to adjust it to where you wanted it, it wouldn't always stay there. At other times, it was near impossible to get the camera to any decent angle at all, such as if you were stuck in a corner or some other tight spot and needed a clearer view of your positioning. Too often this would result in an unnecessary, intentional death just to 'reset' things. Tacking right on to the bad camera (which I understand from reading some reviews now after having played this, that this has been a LONG running problem with this whole series), are the bad controls. All too often Lara wouldn't do what I was punching into the controller for her to do, or going in a direction I wasn't sending her in, etc. This, too, resulted in a lot of unnecessary deaths. Another killer in this game was the glitchy software. At times I experienced Lara getting stuck in a 'pattern' of action that required pressing a completely unrelated action to get her to snap out of it. For example, if Lara was in a tight space such as a corner, I wasn't able at times to just turn her around and jump her over the obstacle. It would just cause her to repetitively jump facing into the corner or whatever. I'd have to do something like shoot the gun to get her to 'snap out of it'. Also, there were simple, standard actions that Lara would execute such as getting on a bike or picking up a treasure that caused her to act like a robot and not anything even close to human. And this was just the game being the game - it wasn't a glitch. 'Face this way, now turn towards object x, now turn sideways, now execute action y' type stuff. Nothing fluid that led you to believe you might be watching a person. There was never a feeling you weren't watching a computer generated avatar executing actions you told it to. At other times, the software caused the game to just straight-up freeze on me causing me to have to eject the disc and reboot the system. This didn't happen a ton, but enough that it's worth mentioning. And all of this was in addition to the screen tearing and disappearing Lara I'd experience every now and then, depending on where I was trying to put the camera. All in all, 'TOMB RAIDER : Underworld' really doesn't have too many bad aspects to it, but the things it does have against it are pretty substantial, though not enough to completely kill the fun - just hamper it a decent bit.
THE BOTTOM LINE : It would be too easy to make references to this game being like a very beautiful but fussy and finnicky woman, or some other such reference, so I'll stay away from anything of the sort for fear of coming off as misogynistic. But suffice it to say, that though this game can be fun (especially for the price, if you get it used) and absolutely has its' moments, it also has some pretty glaring weaknesses that definitely can take away from the fun....... Then again, how bad can it really be watching Lara Croft's perfect body in skintight outfits for 8-12 hours? Even when she's only wearing a skimpy wetsuit in freezing arctic water?? Sorry - I had to find a way to work that in. I just found that design choice pretty amusing. I mean, that outfit?? In the arctic?? REALLY?!?!?!? But as I said before, I guess that's always been one of the major appeals of this series so, give the fans what they want, I guess. And really, the bottom line here is that despite its' glaring flaws, this game definitely delivers what it promises and it's done in a beautifully rendered way.
Fun Game July 23, 2010 JB (Minneapolis, MN USA) I haven't played a Tomb Raider game in quite some time (not since PS1), but found this game fun and challenging. The grappling hook is pretty sweet, and the other acrobatic features are fun as well. The gameplay was fun. There seems to be lots of talk of bugs and glitches in the reviews here, but honestly I did not encounter any. None at all. Not sure if other people are doing something wring or what. I did use a walkthrough to help me out in some spots, as it can get quite difficult to navigate through levels and find things.
It begin's in a blast...and just keeps the good times going July 19, 2010 Caroline Penfield (Milton, Florida USA) Ok this game is exteremly interesting.I can play it for... well sometimes hours if I can.The only problem is a little camra issue but if you don't mess with it when your climbing you will be just fine.Another issue is that some of the levels were so hard that i needed codes to beat them. The codes were for 1 shot kill and were nothing can hurt you exept falls.Without these I wouldn't have even made it though lara's basement.[her basement has alot of BIG spiders and 2 big undead saber tooth tigers]
Showing reviews 1-5 of 173
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